Ready Player Me Dependencies (AvatarUri could not be found)

Hello! I am working on rigging a full-body-XR avatar. I’m doing ok, but my result isn’t the same as some available demos. However, when I try to import those demos as packages into my own project, I consistently get the following error:

The type or namespace name ‘AvatarUri’ could not be found

This shows up in 3 places, and going to the AvatarUri definition, I figured I could replace each instance of AvatarUri with Wolf3D.ReadyPlayerMe.AvatarSDK.AvatarUri. Doing so fixes those three errors, but then creates 32 more ones. It seems I am missing a dependency somewhere, but I have Final IK which is the only listed dependency. I also have all of the OpenXR and Animation Rigging packages. What am I missing? Thanks!

Hi,

Try importing the demo on a fresh and clean project to see if it works there.

If you haven’t checked our documentation already for the new XR Avatars, please check it here: Setup for XR (Beta) | Ready Player Me

If it doesn’t help, provide, the following information so we can look into it further:

  1. Subdomain / App name
  2. SDK version
  3. Unity version
  4. Platform
  5. Error logs/screenshots/recordings
  6. Reproduction steps