Hi
I’m desperately trying to get RPM fullbody XR avatars working in my project. I’m trying to modify your demo unity XR project by adding my own avatar to the SimpleAvatarCreator station. I simply would like to have my own presets, but no matter what I do I can’t get an avatar that is using an XR armature.
The demo project was using version 7.1.0, I’ve upgraded now to 7.4.0
I’ve made sure all settings are referring to Fullbody-XR (both in Unity and in my application settings withing RPM studio)
I’ve tried altering the code to not use a cached avatar gameobject references but to load them using the AvatarManger.GetAvatar method.
What happens now is, for the avatar IDs used in the demo.. these work - the avatar swaps correctly. For any other avatar ID, the avatar downloaded is not a fullbody-xr avatar and thus when the avatar data is transferred the mesh severely deforms due to missing the twist bones.
Do you have any idea what I might be missing?
Thank you