Hi everyone,
I’m trying to set up the Ready Player Me Avatar Demo Player Creator Wizard prefab in a new Unity VR scene, but I’m running into some errors during runtime. Has anyone successfully integrated the prefab in a fresh scene? Any tips on proper setup or configuration to avoid these errors would be greatly appreciated!
Thanks in advance!
Errors :
Warning: The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Resources:Load(String)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()
Error: A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
UnityEngine.Resources:Load(String)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()
Warning: CoreSettings could not be loaded.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()
Exception: NullReferenceException: Object reference not set to an instance of an object.
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine.Start () (at <00000000000000000000000000000000>:0)