Help Needed with Ready Player Me Avatar Demo in New VR Scene

Hi everyone,

I’m trying to set up the Ready Player Me Avatar Demo Player Creator Wizard prefab in a new Unity VR scene, but I’m running into some errors during runtime. Has anyone successfully integrated the prefab in a fresh scene? Any tips on proper setup or configuration to avoid these errors would be greatly appreciated!

Thanks in advance!

Errors :

Warning: The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Resources:Load(String)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()

Error: A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
UnityEngine.Resources:Load(String)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()

Warning: CoreSettings could not be loaded.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()

Exception: NullReferenceException: Object reference not set to an instance of an object.
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine.Start () (at <00000000000000000000000000000000>:0)

How did you move it to a new scene? This error infers that you’ve lost a key script along the way like you’ve copied it in to a new project?

I’ve been trying to do exactly the same for the last 2 months.. it would help greatly if their demo was kept up to date with the latest LTS Unity 6 and VR Interaction Toolkit.

Hey @Muthu could you just confirm which version of the SDK and Unity you are using?

Also have you recently tried to update the SDK? This can sometimes break samples

Hi @Tom_RPM @d_morley2001 Thanks for your responses.

Am using the Unity-6.0.48f1 and RPM Sdk version 7.3.1. I have tried with reimport the package from package manager. But the issues are still their.

After tried with debugging notice the Core settings is not initialized at build. Any idea about this case..

After removing the SDK files from the project and the packages, then re-importing the SDK into the project setup, it is working fine now.

I am marking this as the solution.