Help Needed with Ready Player Me Avatar Demo in New VR Scene

Hi everyone,

I’m trying to set up the Ready Player Me Avatar Demo Player Creator Wizard prefab in a new Unity VR scene, but I’m running into some errors during runtime. Has anyone successfully integrated the prefab in a fresh scene? Any tips on proper setup or configuration to avoid these errors would be greatly appreciated!

Thanks in advance!

Errors :

Warning: The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Resources:Load(String)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()

Error: A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?
UnityEngine.Resources:Load(String)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()

Warning: CoreSettings could not be loaded.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
ReadyPlayerMe.Core.CoreSettingsHandler:get_CoreSettings()
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine:Start()

Exception: NullReferenceException: Object reference not set to an instance of an object.
ReadyPlayerMe.Samples.AvatarCreatorWizard.AvatarCreatorStateMachine.Start () (at <00000000000000000000000000000000>:0)

How did you move it to a new scene? This error infers that you’ve lost a key script along the way like you’ve copied it in to a new project?

I’ve been trying to do exactly the same for the last 2 months.. it would help greatly if their demo was kept up to date with the latest LTS Unity 6 and VR Interaction Toolkit.

Hey @Muthu could you just confirm which version of the SDK and Unity you are using?

Also have you recently tried to update the SDK? This can sometimes break samples