Hi everyone,
I’m encountering an issue with loading Fullbody XR avatars in Unity. Instead of the Fullbody XR avatars, only the standard Fullbody avatars are being loaded.
Here’s what I’ve done so far:
- I created an application in Studio and set it to “Full-body XR (beta)”.
- I copied the subdomain and AppID into the settings (Tools > Ready Player Me > Settings).
- In the settings, I selected “FullBodyXR” under Avatar Body Type.
- I clicked “Load Avatar into current scene,” but only the regular Fullbody avatar is being loaded.
- I’ve also tried clearing the Avatar Cache.
Has anyone else experienced this issue? Any suggestions on what I might be doing wrong or how to fix this?
Thanks in advance!