I see there is a Feminine and Feminine_XR animation avatars prefabs in the package, and the avatars I load seem to match up with the non “XR” ones. When are the XR ones used? I’m planning on using those prefabs to copy components to the runtime loaded avatar.
Hello and welcome to the forum!
The XR avatars are a new addition to our SDK as part of improving the experience with avatars in VR. We are adding Support for “fullbody-xr” body type (alpha): an XR-specific variant of full-body avatars with additional twist bones and a better hand rig.
This can be used if you are building an XR application or game. For now, it’s still in alpha. You can apply for early access here: https://readyplayer.me/xr-optimized-avatars-early-access
@Amel_RPMHi, I want to integrate XR-Optimized Avatars in Unity, but I can’t find the proper SDK. Also, please provide the link for XR-Optimized Avatars
Hello @balacandy2000, and welcome to the forum!
The Ready Player Me SDK for Unity is the same regardless of whether you use regular or XR-optimized avatars. You can get it from either our GitHub repository or Unity Asset Store page. You can watch our video tutorial on how to set it up:
For the XR-Optimized Avatars, you can apply for early access here: Ready Player Me XR-Optimized Avatars