Unity WebGL for Multiplayer with Fusion 2

I’ve been navigating through documentation on the website, developer forum, and video tutorials, it seems like there is a lot of redirecting that has me very confused. Is there any place that I can find a walk through on setting up the WebGL version of RPM in Unity using Photon Fusion 2 (Not PUN or PUN2) that goes through the entire process in a single location? It would really help me out a lot. Thanks! -Wes