Sync player full body movement on network using meta quest 2

Hello, I am using rpm photon package from GitHub for making multiplayer game using meta quest 3. Player avatar is spawning on network working fine. Problem is that rpm avatar body and hand movement is not syncing on network. Avatar head is controlled by OVRCameraRig and hand movement is controlled by actual hand, The player movement is working fine locally, but not on network. Help please ?? Thanks

Hello and welcome to the forum!
We have a demo for using Ready Player Me Unity SDK with Photon. You can find the GitHub here:

We also have a blog post with video tutorials included:

Regarding VR, we are currently working on a ready-to-use VR sample. It will be released soon, so stay tuned!