Please consider re-enabling some sort of way of Dev account registration until PlayerZero SDK/Studio ready

l believe when PlayerZero pops it will have quite lot higher customization options (extra skin overlays, accessories, more qualified body geometry, etc), than mere ReadyPlayerMe, so application devs will switch to that en masse anyway.

Right now however, with a decision of closing old RPM dev register, and many of application owners are now seek anotha avatar creation services. Which in this regard means that they won’t ever switch back to PlayerZero. This is the example:

I have a client right now that I had recommended RPM to for avatars. The fact that the existing solution doesn’t allow sign-ups any more and the new one has an unknown release date has ruined any good will I could build with them about the platform. Simply put, they don’t trust that the service will be there when they need it since it’s not there now either. This has led them to pursue other avenues for avatar creation - which I think is REALLY unfortunate.

Even this:

RPM crew now has to look at accounts & enable dev accounts manually? Why, when it could be made automatically?! In addition to that many learning persons were using RPM Studio services for education of this stuff.

Please consider enabling Dev account registration once again, even if it won’t be as easy as it meant to be pre-February 2025 (although l believe still not at cost of $); is the decision about closing new signups dictated by lack of server space or what? But then avatars on non-Dev accounts must take not less space than dev accs, most of which do not have even a single .GLB model uploaded. There’s massive uproar here on forums, new questions about dev accounts appear almost daily, so lMO it has to be somehow dealt with.

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l think closing down new signups for ReadyPlayerMe Studio is counterproductive for the service, as people are leaving the whole service. And l believe if the firm switches to something like Union Avatar or Engage Avatar, they won’t come back when PlayerZero SDK pops.

But however, if signups were still open, they would live on RPM avatar to the moment PlayerZero Studio goes to sail. What’s the commercial point to having signups closed at all? Economizing server space? But l suppose registering new accounts would take just minor faction of database, as new Studio accounts rarely come to the point of adding new .GLB outfit models, while existing Studio accounts (which are not impaired, and this is great that they aren’t, or else there would be REALLY MASS leaving of existing enterprizes from ReadyPlayerMe) far more often add new .GLB things.

Thus l can see only a very minor profit of closing Dev signups in immediate moment, while this may have far major profit loss in more distant future. Which l call really counterproductive, unless the firm goes for its shrinkage/liquidation; and l hope it’s not this case for ReadyPlayerMe.

Also l would like to note that /redeem/??? ??? ?? links still DO NOT work!

I also needed access to the studio for an important client, but I find myself in the unfortunate position of having to look for another technology. However, if there is any way I can gain access, I would greatly appreciate it.

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Same situation here with clients and business depending on with full trust and confidence in RPM and the good old system is not avaiable, broken links and no answers.

Please guys, previsibility is important for us and we´re fighting with and for you, just give us a light of hope, a date, and mainly, access to continue together while its possible.
Thanks in advance.

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image Kaspar_Tiri

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15h
Hey everyone! I wanted to take a moment to share some clarity and address a few of the questions that have come up.

I’m Kaspar, one of the co-founders of Ready Player Me. I’ve been building this company with Haver, Rainer, and Timmu for over 10 years and we’re deeply appreciative of your support for the Ready Player Me vision.

We launched our developer tools for a plug-and-play avatar customization system four years ago, and the response has been incredible. It became the backbone of our ecosystem, powering thousands of games and virtual experiences. Now, we’re expanding on that foundation with a new product: a true hub for players to customize their avatars and discover games to use them in. We call it PlayerZero.

The goal of PlayerZero is to sell wearables to players and share the revenue with game developers based on how players’ using their wearables in their games. We want to do our part to support the gaming industry we love by providing a new channel for acquisition and revenue.

Earlier this year, we temporarily paused new signups for Ready Player Me to give the team space to focus on a new direction for our vision. However, everyone who already had an account was able to log in without any issues. At the same time, we open-sourced the SDK so anyone is free to build on top of it and develop the features they need. We’ll continue to provide the support to maintain the platform as well.

We have reopened signups for new users and will continue to support the RPM ecosystem with this forum. We want it to be a place where we can be transparent, answer questions directly, and involve the community in the process. It also creates space for builders like you to help each other—a true community.

Let’s keep building the future of open gaming together.

Well it seems the question is addressed now! Now it might be. makes sense to stack up with DEV accounts just in case…

And l even thought, but did not post my opinions about how backward compatibility was productive for e.g. x86 CPU line, that not just made it possible to run DOS application under its Virtual 8086 mode, but also continued to support it until going full x64 mode, under which however, it seems to be still launchable, just not that easy, VMWare use some extended virtual mode, not full emulation. Instead e.g. dropping support of DOS applications before going 32-bit. And such degree of backward compatibility, as we all know, did not hurt x86 architecture in any way, but rather helped.

This is one of few examples, when my requests were accepted in “heavens”, lMO there should be more of such positive examples! Apologize if aything in my posts could be looking as harsh, english isn’t my 1st language.

My congratulations to anyone & everyone, users and developers alike!!! Have good times!