Oculus Lipsync integration - Unreal Engine 5.3?

Hi there,

What issues do you have when trying implement the Oculus Lipsync? One thing that might cause issues is that the avatar is missing Oculus Visemes blendshapes.

Please check if adding blendshapes help: [GUIDE] Blendshapes, morph targets and shape keys - #9 by Gonzalo_RPM