Oculus Lipsync integration - Unreal Engine 5.3?

Hi there!

Thanks for the support and amazing plugin, really appreciate your work!

I wanted to ask in regards to making RPM characters work with Oculus Lipsync. I’ve tried to follow this tutorial a few times:

But unfortunately it doesn’t seem to work.
In the project examples shared in Github there’s also no example for the use of Oculus Lipsync with RPM.
This is such a great feature to have imo, it would be really really helpful for the community if the team at RPM can share a working example project with RPM characters and Oculus Lipsync.

Thanks a lot and hope to figure it out with you guys! :pray:

Hi there,

What issues do you have when trying implement the Oculus Lipsync? One thing that might cause issues is that the avatar is missing Oculus Visemes blendshapes.

Please check if adding blendshapes help: [GUIDE] Blendshapes, morph targets and shape keys - #9 by Gonzalo_RPM

Thanks Markus!

I’ve managed to get it to work on 5.3.
Here’s the plugin version that I’ve used to make it work:

Also this discussion is useful:

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