Unreal RPM and Meta Movement SDK

Hi all,

Does anyone have experience using the RPM Avatars in Unreal 5.4 with MetaSDK and IK?

We are currently working on the solution because even the old OculusLipSync no longer works well with Unreal 5.4, but retargeting to the RPM skeleton for the MetaSDK doesn’t work correctly and we always have artifacts.

Best
Dominic

Hi @dominicE

Unfortunately, we don’t have any instructions to share on this, but I’m happy to forward your feedback to our team!

All right, thanks. We are happy to receive every tip even without a final release as a test phase so that we can continue.