Avatar Mouth Sync Issue: Seeking Help for Unity and VRChat Integration

Hello there,

I’m encountering some challenges with my avatar’s mouth not syncing properly when I import it into Unity. I’ve attempted to address this by using the unlocked GLB version and subsequently converting it to FBX, yet unfortunately, I’m still facing issues. When utilizing the avatar in VRChat for communication, the mouth remains closed and doesn’t synchronize with speech. Could someone kindly offer assistance in resolving this matter? Your help would be greatly appreciated.

Hello and welcome to the forum!
What tool are you using to animate the mouth? Are you doing it in Unity or an external tool?