I’m trying to use ready player me alongside convai. It runs fine from unity within the scene but I can’t build it, I keep getting:
NullReferenceException: Object reference not set to an instance of an object
ReadyPlayerMe.Core.Editor.GraphicsSettingsUtility.IsMissingVariants () (at ./Library/PackageCache/com.readyplayerme.core/Editor/Core/Scripts/Settings/GraphicsSettingsUtility.cs:95)
ReadyPlayerMe.Core.Editor.BuildPreprocessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at ./Library/PackageCache/com.readyplayerme.core/Editor/Core/Scripts/Processors/BuildPreprocessor.cs:22)
UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at <45b9485b4ba64564b30d91e935218d54>:0)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List1[T] oneInterfaces, System.Action
1[T] invocationOne, System.Collections.Generic.List1[T] twoInterfaces, System.Action
1[T] invocationTwo, System.Boolean exitOnFailure) (at <45b9485b4ba64564b30d91e935218d54>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Any ideas?