Having trouble getting asset list with message Forbidden

private IEnumerator FetchAllOutfits(string token, System.Action onComplete)
{
if (string.IsNullOrEmpty(token) || string.IsNullOrEmpty(applicationId))
{
Debug.LogError(“Invalid parameters for fetching outfits. Please check token and applicationId.”);
onComplete?.Invoke(null);
yield break;
}

string outfitsEndpoint = $"https://api.readyplayer.me/v1/assets?filter=usable-by-user-and-app&filterApplicationId={applicationId}&filterUserId={userID}";

using (UnityWebRequest request = UnityWebRequest.Get(outfitsEndpoint))
{
    request.SetRequestHeader("Authorization", $"Bearer {token}");
    request.SetRequestHeader("X-APP-ID", applicationId);

    Debug.Log($"Request URL: {request.url}");
    Debug.Log($"Authorization Header: Bearer {token.Substring(0, 10)}..."); // Only log first 10 characters of token

    yield return request.SendWebRequest();

    Debug.Log($"Response Code: {request.responseCode}");

    if (request.result != UnityWebRequest.Result.Success)
    {
        Debug.LogError($"Failed to fetch outfits: {request.error}");
        Debug.LogError($"Response Code: {request.responseCode}");
        Debug.LogError($"Full Response: {request.downloadHandler.text}");

        onComplete?.Invoke(null);
    }
    else
    {
        string responseJson = request.downloadHandler.text;
        Debug.Log($"FetchAllOutfits response: {responseJson}");
        try
        {
            JObject response = JObject.Parse(responseJson);
            JArray assetsArray = (JArray)response["data"];
            if (assetsArray != null && assetsArray.Count > 0)
            {
                JArray outfitsArray = new JArray(assetsArray.Where(a => (string)a["type"] == "outfit"));
                onComplete?.Invoke(outfitsArray);
            }
            else
            {
                Debug.LogWarning("No assets found in the response.");
                onComplete?.Invoke(new JArray());
            }
        }
        catch (JsonException e)
        {
            Debug.LogError($"Error parsing JSON response: {e.Message}");
            onComplete?.Invoke(null);
        }
    }
}

}

Is there a glaring error?

Hi there,

Have you checked that you have the correct API Keys setup in Studio for your Application?: Authentication | Ready Player Me

Also double-check that you have the correct subdomain/app ID setup in Unity