Does HandTracking works with Unity and OpenXR? The hierarchy of the hand bones seems not to match the required bones for XR Hands. I saw this guide:
But the current RPM avatar hierarchy for example does not have RightHandIndex0 for IndexMetacarpal.
If I only map the available bones, the avatar’s hands are completely broken and deformed
Using Unity 2022.3, Ready Player Me Core 4.0.1 and XR Hands 1.3.0