Hello Ready Player Me Support Team,
I am encountering a compatibility issue in Unity when using the Ready Player Me (RPM) SDK alongside other essential SDKs in our VR project. Our project currently integrates the Meta All in One SDK, Meta Movement SDK, Photon Fusion 2, and RPM. We are now transitioning to a dedicated server build using Microsoft Azure PlayFab.
However, when I add the PlayFab SDK to our project and convert the build to Dedicated Server mode, Unity enters an infinite compilation loop. To diagnose the issue, I removed the SDKs one by one. When I removed the RPM SDK, the infinite loop stopped. To revalidate, I created a fresh project that includes the Meta All in One SDK and PlayFab SDKs. Once I added the RPM SDK and converted the build to Dedicated Server, the infinite loop compilation reoccurred.
Could you please advise if there are any known compatibility issues between the RPM SDK and PlayFab for dedicated server builds? Any guidance on resolving these conflicts—such as adjustments in assembly definitions, scripting define symbols, or patches—would be greatly appreciated.
Thank you for your support, and I look forward to your response.
Best regards,
Ramkesh Singh