I am making a multiplayer game in unity and I am using ready player me package for my character system, I am trying to make dedicated server build but as soon as I switch the platform from mac, windows, Linux to dedicated server , it starts compilation and keeps reloading the domain again and again.
Hi @user22 ,
Try adding the READY_PLAYER_ME scripting define symbol to all platforms you plan to target (in player settings, screenshot below).
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Thank you so much it worked ![]()
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