Unity SDK - Avatar assets

Hi there,

Just asking before i explore things.

If i have a 3D Avatar rendered using your Ready Player Me, within our own Unity project, using our own UI.

Can one of our 3D Artist, create their own assets such as a cowboy hat or cow boy boots, and dress them onto the avatar created by your Ready Player Me?

So the avatar from Ready Player Me but the additional clothing assets from our own internal 3D artist?

Is that possible?

Thanks!

Hi @user15

Yes this is possible, please check our documentation on how to create custom assets here: Create Custom Assets | Ready Player Me

After uploading them, here are the instructions on how to configure them to your app/game: Configure in Studio | Ready Player Me