“We are using an auto-generating AI tool to create GLB files, and instead of modifying those files to make Ready Player Me assets, we have completed the creation of external 3D assets. We are considering applying these assets to Ready Player Me avatars, allowing them to wear the items and move around in a Unity environment. However, when we import the finished 3D assets into Ready Player Me, we cannot directly apply them to the avatars. We would like to know how we can adapt these externally created 3D assets to be properly applied to Ready Player Me avatars.”
Hi @victoriko,
Here are the instructions and guidelines on how to create 3D Assets for our Avatars. Please note that you need to follow the guidelines in order for the assets to work.