Hi
I have a Unity project that uses a Readyplayer.me avatar. The avatar appears fine in a Windows build. However when I switch platforms to an android build, the avatar becomes shiny/metallic looking. I can assign a new material to the avatar which helps but then it loses a lot of detail.
Please see the attached images for more information (WindowsBuild image is the avatar looking normal with a Windows build, AndroidBuild is the avatar with the shiny/metallic appearance after switching to the android platform, Capture1 is the avatar with a new material in an android build - itβs improved but if you look at the WindowsBuild image itβs lost a lot of detail, RPMinspector image is the Inspector in the android build).