Server Performance Concerns for Ready Player Me Integration with web

Hi everyone,

I’m planning to integrate Ready Player Me into my project and have a couple of concerns about server performance with web:

  1. I’m curious about how much server traffic can be handled. Could you provide insights or benchmarks on the maximum server load that Ready Player Me supports?
  2. Is it possible to use Ready Player Me on a private server? I would like to know if there are any specific requirements or configurations needed for this.

Thanks in advance for your assistance!

Hi there,

  1. We have a proper load-testing system and auto-scaling policies to prevent our servers from going down. Unfortunately, we can’t share further information on it.
  2. No, RPM can only work through our own server.

I hope this helps!