SDK Unity - Adjusting textures and saving the new 3D Asset

Hi,

I’ve downloading i.e. Boots and updated the texture as mentioned by the tutorial, on the boots and saved the 3D Assets - boots with the new colour within the asset manager.

Question - how do i see that or what do i need to do, to get access to that asset within Unity?

I already have the SDK installed and we’re using the Avatar Creator Wizard.

Thanks,

Hi there,

With Configure, you can manage the visibility of assets in your application, set default outfits for first-time users, and choose the order in which the asset will be displayed in Avatar Editor.

More instructions on asset configuration can be found here: Configure in Studio | Ready Player Me