Ready Player Me’s Full-body XR Avatars Now Support Meta’s Movement SDK

Hey everyone :wave:

Earlier this year, we introduced the new Full-body XR avatar body type, featuring a rig optimized for VR and AR applications. These new avatars enabled more lifelike and accurate movements of hands and arms.

Today, in collaboration with Meta’s Movement SDK team, we are introducing support for their body, eye, and facial tracking technologies. This collaboration enhances the realism and interactivity of virtual experiences on the Meta Quest platform.

You can read about it here in our blog post ​​Ready Player Me’s Full-body XR Avatars Now Support Meta’s Movement SDK

You can also access our detailed documentation on how to set it up.

Happy integrating :tada:

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