Hey everyone,
I’ve been dabbling with AR using Vision Pro and trying to get Ready Player Me avatars working in Unity. I followed the guide on the Ready Player Me blog about building an Apple Vision Pro app with their avatars and the Unity Polyspatial package. Here’s the guide I used:
Got the avatar imported and basic animations down, which was pretty straightforward. But I’m stuck on getting the lip sync and facial expressions right.
Do you guys know if there’s something specific about the morph parameters I should be setting up when I bring the avatar into Unity? I’ve been trying to tweak the morph targets from the inspector one by one, and they look fine until I hit play. Once in play mode, any changes I make just don’t seem to take effect.
Anyone else run into this or have any pointers on what I might be missing? Would really appreciate any advice or tips you might have
Im using Unity 2022.3.20f with Xcode 15