Lipsync avatar with recorded voice


I am using unity and want to import a ready player me avatar and get it to play back recorded voice. I want the mouth to be lip synced with the recorded audio. I have looked at various posts and it is very confusing. Does anybody know how to do this from scratch?

Thanks for your help.

Hello and welcome to the forum!
You can use the Ready Player Me Voice Handler Component. We have a blog post that covers a different topic, but we explain in this section “Bonus: Animate your NPC Characters’ speech” how to use this component specifically.