We’re using Ready Player Me as an avatar generator for our game demo, and I wanted to clarify something about asset usage and custom outfits.
Here’s what I’m trying to do:
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Create an avatar using a pre-existing Ready Player Me outfit (one of the default ones).
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Download the avatar’s
.glbfile. -
Open it in Blender, make small visual edits — like adjusting colors or adding our company logo to the outfit.
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Upload that modified outfit back to Ready Player Me as a custom asset, so we can set it as the default outfit in our app.
Since this is all within Ready Player Me’s ecosystem (download → modify → upload back), I just want to confirm:
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Is this allowed under the current terms of use?
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And if it is, does the same rule apply to collaboration outfits (like Matrix, Dune, Cyberpunk), or are those restricted?
Thanks in advance — I just want to make sure we’re following the proper licensing and guidelines before using this approach.