Help a teacher out?

I’m a middle school computer teacher, and I’ve used the web-interface of Avatar Creator with students to design an avatar that we simply screenshot (the screenshots are then used for another project). Well, my district blocked the domain and won’t unblock it.

So I got to work trying to find another way that students could access this tool, and came across the Unity Asset with avatar creator. This seemed ideal because I could create an executable that I’d always have, and according to another forum post it would be possible to download everything prior to run-time so it would work “offline”.

I can’t get it to work!

After downloading Unity and the asset package, the sample scene won’t load with a working creator. It says I need to include my developer link in the settings, but I can’t seem to find where to sign up as a developer.

Anyway, can anyone out there help out, either to point me in the right direction or compile a sample Avatar Creation scene for me that will work offline for my students?

Thanks for any help.

OK, bump!

I’d like an offline version executable that functions like the Ready Player Me creator for use with middle school students. The one that currently exists on the web is PERFECT especially with all the stock outfits (and unlike the newer version coming out, doesn’t show avatars in their underwear at any point). My school has blocked the domain so students can’t create avatars anymore on the web interface. We aren’t using them as 3D models in games, just taking a screenshot after the creation (students join a team in the classroom using their screenshot avatar in a Google Slides).

I’m trying my best in Unity to make this happen and coming up short. Is what I’m trying to do even possible? I know my use case is unique but the students really get engaged with the subsequent lesson after creating unique avatars!

Please, someone familiar with all this, help me!

Hello @SCharles and welcome to the forums!
This thread might help you solve this. You’ll need to implement a custom solution as explained here

Thanks! I saw this thread already, which gave me hope it could be accomplished. When I tried to move forward on it, it didn’t work:

I think my issue is that sign-up for developer accounts seems to have closed, so even though I created a Unity project with the SDK it doesn’t work correctly. I don’t have an AppID or Subdomain to input into settings and so the editor launches but without any assets or functionality. Figuring out how to download all the assets so they can be loaded offline would be my secondary problem but I’m not there yet.

Basically what I really need is the sample Avatar Builder scene in Unity, with the stock assets downloaded, compiled as an executable. I don’t care how large the downloaded files make the application overall, as the computers in my lab have plenty of local storage.

I’m hitting dead ends. Anyone willing/able to help me out with this? I’m willing to pay someone for their time. The avatar building is KEY to engaging my students in the unit from day one.