We’re experiencing an issue with our RPM character implementation where female avatars’ eyes become severely distorted (bulging/oversized). Here’s the specific setup:
- Using RPM Character component to handle facial animations and visemes
- The component manages:
- Lip sync animations via visemes
- Head tracking
- Eye morphTargets for blinking/expressions
- Animation state transitions (Idle/Talking)
The issue:
- Male avatars render and animate correctly
- Female avatars show extreme eye deformation
- Eyes appear significantly enlarged and bulging out
- This occurs consistently with female models while using the same animation setup that works fine for male models
Current implementation:
- Using standard RPM character setup with skinned meshes
- Handling morphTargets for eye animations
- Managing animation states through useAnimations hook
Has anyone encountered similar issues with