Hi there,
I’m really impressed with the RPM eye gazing animation that activates once the avatar is imported into the scene in Unity. The subtle eye movements add a nice touch of realism.
However, I’ve run into an issue. When I add an RPM animation to the avatar (like idle standing), the eye gazing stops working. I’ve tried masking the head, but I haven’t had any success with it. If I remove the avatar animator controller, the eye movement returns.
Interestingly, the blinking animation works perfectly in both scenarios, whether the animator controller is applied or not.
Any advice or solutions would be greatly appreciated!