Upload/Update Base Model

I have seen similar questions asked but didn’t see this exact thing looking through the forums. I am a developer with a company that is considering using Ready Player Me to handle their avatars.

However, one thing I am struggling to find in the RPM studio or api documentation is how to upload a new base model. We need exactly what is displayed on the readyplayer.me landing page. It says “Automatically fit assets to any avatar rig or topology without manual work”. We basically want to upload a couple base models to RPM and have the assets (shirts, glasses, shoes, etc) still be customizable. I think we just need details or access to the “interpolability” 3d transform api.

Our models do not differ a lot from the standard RPM characters but they have a distinct style that is critical for us to adopt this as an integration or not. But the marketing and splash page make it pretty clear this is possible. Rigging can be identical.

How can I upload a base model to work with the assets? I don’t want a hero character that has a fixed outfit (that’s not going to work).

EDIT: So just for added context, I am not currently using Unity for this. Its for a RN mobile app that then uses threejs for the avatars in game. From what I am seeing on the website it references “3d Transform API” which I can’t find in the actual api docs.

Looking at the API docs, I see the “blueprint” which transforms RPM w/ accessories to a topography of another character type. This is exactly what we need. It would be alright using API only and building out our own character customizer UI if there is a working blueprint endpoint for uploading a character model to and being able to just pull and update the character using the GET avatar endpoint w/ blueprint id.

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Yes! Would love to be able to do that as well. Anyone knows how to get access to the “blueprint” API endpoint? Thank you…

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Hey @franckc this is referring to the next-gen project that we have been working on but which is not publicly available at this time. As soon as there is any sort of update on this I can let you know.

For now you have to work with the default RPM base model but you have the option to create entirely different looking avatars via the Hero Character options Hero Characters | Ready Player Me

Got it. Thank you @Tom_RPM for the reply! Yes, please do keep me posted regarding the next-gen APIs - can’t wait to try those out…