How do I link the movement of an avatar instantiated with photon to the body tracking movement of a meta quest?

Hi, I ran ‘rpm-photon-support’ example well (https://youtu.be/oj6VUVkmB-o) and instantiated an avatar by url in a scene with InteractionRigOVR.

I applied animation rigging retargeting (full body) provided by the Meta SDK to the default avatar prefab in the Sample’s Resources folder, and also applied Translation DoF in the Masculine Avatar’s Configure.

When I pre-place the avatars in the hierarchy, my movement while wearing the HMD is automatically applied to the RPM avatar, but the avatar instantiated with Photon just stands with no movement applied. (Meta’s synthetic hand movements look good.)

This appears to be an issue with the AvatarMeshHelper.TransferMesh function and retargeting.

I would appreciate if you could point me in the right direction.

Hi @ShinyDragons

Unfortunately, we don’t have any network VR examples to share.