Hello everyone!
I’m using the ReadyPlayerMe plugin in Unreal Engine 5.3 to create a cyclist animation. I’ve completed everything, but when I try to load the character’s 3D model for the skeletal mesh using the ReadyPlayerMe component, I encounter an error where the 3D model fails to load or it loaded on another mesh because i have multiple skeletal mesh and this issue also causes my Animation Class to stop working. I’ve gone through the documentation on the website but still haven’t managed to fix the problem.
Below are images and a video for illustration.
Thank you, and I look forward to any help you can provide.
Please support me with this!
Hi there,
I think you already received a response for this via support ticket, but I will share it here too so others can get help if they face the same issue:
Our Ready Player Me component wasn’t designed to be used this way. You will need to adjust your setup to make it fit your use case. One approach is to use a ChildActor component, with the general idea of this being as follows:
- create some sort of RPM actor blueprint, which has the usual setup of a skeletal mesh and RPM component
- Then on the vehicles/bike you will add a child actor component and select the class of the rpm actor blueprint in the first step
If you are familiar with C++ you could create their own Ready Player Me component class in C++ and make it in a way that you can specify exactly which skeletal mesh component is used, but of course you would need to be familiar with C++.