Ready Player me cache clear in webgl

Hi everyone,

I need help with clearing the Ready Player Me cache in a WebGL game.

I came across a discussion on Discord mentioning a URL that supposedly clears the cache: Ready Player Me Avatar Creator.

Could anyone advise on how to implement this cache-clearing method in a WebGL environment?

Hello and welcome to the forum!
To disable Data Caching in Unity WebGL, you can do as mentioned in the Unity documentation:

To access Data Caching , open the Publishing Setings for WebGL from File > Build Settings > Player Settings . This enables the browser to cache the main data files into the IndexedDB database.

You can find more here on the Unity cache behavior on WebGL documentation page: