Hi everyone,
I need help with clearing the Ready Player Me cache in a WebGL game.
I came across a discussion on Discord mentioning a URL that supposedly clears the cache: Ready Player Me Avatar Creator.
Could anyone advise on how to implement this cache-clearing method in a WebGL environment?
Hello and welcome to the forum!
To disable Data Caching in Unity WebGL, you can do as mentioned in the Unity documentation:
To access Data Caching , open the Publishing Setings for WebGL from File > Build Settings > Player Settings . This enables the browser to cache the main data files into the IndexedDB database.
You can find more here on the Unity cache behavior on WebGL documentation page: