Issues with Texture Quality, Missing Maps, Hair Transparency, and Rendering in RPM

Hello,

I’m experiencing several issues after importing my avatar into Ready Player Me. The model looks high-quality in Blender, but it loses detail and visual fidelity in RPM. I need clarification on the following:

  1. Supported Maps: How many texture maps does RPM support for GLTF avatars? Can I use normal, height, occlusion, roughness, and metallic maps?
  2. Hair Transparency Issues: The hair appears either too opaque or incorrectly rendered. What settings should I use for proper transparency?
  3. Texture Compression & Quality Loss: Textures appear compressed and lose detail after importing into RPM. Is there a way to maintain full quality?
  4. High-Detail Avatars: I want to upload a highly detailed, realistic avatar. Is it possible in RPM, or am I wasting my time?
  5. Lighting & Rendering: Does RPM allow modifications to its lighting and shading to resemble Blender’s lighting and shader setup?

Please provide guidance on how to achieve the best possible visual quality within RPM.
Thank you!