How to Make a ReadyPlayerMe Model Blink and Talk?

I’ve recently created a virtual avatar using ReadyPlayerMe and successfully generated the 3D model. Now, I want to add some basic animations like blinking and lip-syncing for speech.

I have a few questions:

  1. Do ReadyPlayerMe models support built-in animations for blinking and talking?
  2. If yes, how can I enable or control these animations on the model? Are there specific properties or APIs I need to use?
  3. If not, are there any recommended third-party tools or methods to add these animations?

I’m trying to implement this functionality in a web or mobile application, and I’d appreciate any guidance or examples on how to achieve this.

Thank you!

Hello @0828winnie !

You absolutely can have blinking and facial animations with our avatars, you will need to enable morph targets either in the SDK or via the URL that loads the avatar. Details here GET - 3D avatar | Ready Player Me

List of morph targets here Morph targets | Ready Player Me

The animations can be set up inside Unity or Unreal, alternatively you can use tools such as Rapport Personalizing E-Commerce — Rapport or any other major animations software.

Technically should be compatible with most things that support blendshapes/morph targets!

Hope that helps