Hi everyone,
I have integrated the Ready Player Me SDK into my Unity project, and everything is working well. I have also uploaded a custom clothing asset (a jacket) to my Ready Player Me account, and it successfully appears in my avatar customization menu.
However, I want to restrict players from selecting this custom asset until they reach a certain level or complete a specific task in my game. The asset should still be visible in the selection menu, but players shouldn’t be able to equip it until they meet the unlock condition.
What is the best way to lock an asset dynamically so that it cannot be equipped until a condition is met?
- Can this be done directly through the Ready Player Me SDK (e.g., asset visibility settings)?
- Or should I manually override the selection logic in Unity to prevent users from equipping the asset?