Hello there
,
I wanted to ask if it would be permissible to use RPM avatars in commercial Unity Assets (so embed them into asset without creating dependency to the RPM SDK to avoid bloat for the developers).
Details if important:
I work at a Handtracking company. We just created a full Port of XR Interaction Toolkit to Mobile devices, and your avatar (specifically the male XR Version) already comes with a perfect retargetting from Open XR Hands. He would work both as the player avatar as well as through mocap(-suit) as the Onboarding 3D Coach NPC. Nothing more than the avatar fbx would be embedded (really the skeleton without mesh Renderer would suffice).