I’ve created an RPM avatar using ReadyPlayerMe.hub, which looks perfect in Unity. I then upload without any errors. When going into the VRChat client, the avatar is invisible. I used the RPM Avatar Loader, with Avatar Config High settings.
No errors, no warnings, no messages.
Full-body, Texture Atlas high, Standard shader override (changed to VRChat shader in Unity 2022.3.22), High LOD, default playable layers, default expressions, Masculine avatar controller in Animater component.
In hopes of solving the problem, I downloaded the GLB file from the hub and imported it into Blender, then extracted the textures, which i used in Unity to create materials using the VRChat shader. This change had no different effect on the uploaded avatar.
I’m using VRChat SDK 3.6.2-constraints.2
Yes, I rebooted by PC and re-uploaded = no changes, 0 polygon avatar is what VRChat received, but Unity reports 15773 triangles sent.