Hi @digitraver
It seems that you missed some steps, you need to create a new shader variants that include the transparent shader (like in the steps in the reply I shared. I will share the steps again just in case below:
- load the avatar with the transparent accessory in Editor (via our Avatar Loader window)
- With the scene open go to the Project Settings > Graphics tab
- Scroll down to where you see shader loading and beneath that you should see “Currently Tracked:” shaders and a button “Save to Asset”.
- Click the Save to Asset button and choose somewhere to store it. Then be sure to add it to the “Preloaded Shaders” list just above the button.
- Rebuild and the transparency should be fixed.