Transparency broken in URP builds (works in Editor)

Hi @digitraver

It seems that you missed some steps, you need to create a new shader variants that include the transparent shader (like in the steps in the reply I shared. I will share the steps again just in case below:

  1. load the avatar with the transparent accessory in Editor (via our Avatar Loader window)
  2. With the scene open go to the Project Settings > Graphics tab
  3. Scroll down to where you see shader loading and beneath that you should see “Currently Tracked:” shaders and a button “Save to Asset”.
  4. Click the Save to Asset button and choose somewhere to store it. Then be sure to add it to the “Preloaded Shaders” list just above the button.
  5. Rebuild and the transparency should be fixed.