Hair bones to enable more realistic hair movement

Currently, RPM avatars do not come with rigged hair. However, many modern game engines include physics engines, so I was wondering if you would consider adding hair bones for ponytails and longer hairstyles to allow for more realistic hair movement.

For reference, here is my two-part demo video using avatars with rigged hair and two different hairstyles:

Hey metacitizen, thank you very much for such complete feedback and suggestions. I think we had run into technical limitations in the past with our hair models but your suggestion and videos may help our team towards overcoming them.

I have shared it with the team and it will make it into our feedback loop, it will be evaluated next sprint.

Thank you!

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Just got confirmation from the team that adding hair bones was already on the list, and although I can’t give you an ETA, it will make it into our avatars.

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