Issues customizing avatars in WebGL frame

This is a new issue, and likely connected to the CORS blocking ‘no status ‘ok’’ issues that everyone is having. FYI, for anyone with these issues, our team was able to override this problem using a proxy server. AvatarLoader is now sent a url that links to our proxy server, which then links to the RPM URL. This makes the download slower, but at least it works.

This has revealed other problems. The avatar customizer how throws multiple errors, and clicking “next” once you set your model does not properly call the delegate inside the unity app. This means you get “stuck” on a grayed out next button, you can’t return to the avatar list without refreshing, and your newly customized model does not appear after pressing next. Attached are the error logs.

Hi,

Thanks for your patience while we investigated the CORS issue affecting avatar downloads in the browser. We’d like to confirm that this has now been resolved and should be working as expected.

Apologies for the inconvenience, and we really appreciate the helpful reports from you all!

Hi, the CORS issue seems to be resolved, but we’re still having the same issues with the avatar customization web frame. Do you have any suggestion on how to resolve the above errors?

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The originating error is this one, I think. The web frame throws a 404 error on this URL, even though it is a perfectly valid URL if accessed directly.

image

see here: https://api.readyplayer.me/v2/avatars/68119e56c888dca764774584.json?preview=true

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I also got this error, after CORS fix, i was able to use the service normally until today. I got a 404 error but URL is working at browser.